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    run commit

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    kyle811
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    run commit

    Post by kyle811 on Wed May 05, 2010 10:05 pm

    i would really like to know if the commit will be there or not. it gets abused so much. and runnin the triple is super against it when a guy puts an end or SS at DT. sucks. plus wouldn't the new AI blocking not pick anyone up if the commit works like this year?? i'd also like to see a feature like you couldn't put a SS at DT or anything like that. that would be SWEET
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    DbGt4226
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    Re: run commit

    Post by DbGt4226 on Wed May 05, 2010 10:41 pm

    I hope they have the commit like it was back on the PS2 where right when the ball is hiked U have to commit
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    GOODLANDMAN
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    Re: run commit

    Post by GOODLANDMAN on Thu May 06, 2010 12:26 am

    it will be there!!!
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    Ali_Quik-PRL
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    Re: run commit

    Post by Ali_Quik-PRL on Thu May 06, 2010 12:41 am

    yeah the commit on ps2 was tha shit

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    Re: run commit

    Post by ADI on Thu May 06, 2010 12:48 am

    lol i hope they dont make it where u run a pa and u commit BOOOOOOT!!!
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    zzzhadow
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    Re: run commit

    Post by zzzhadow on Thu May 06, 2010 12:48 am

    there should be no need for run commit or even pass commit at all. Programming at this point should be good enough for it to be automatic anyway. Madden didn't have it and it was more realistic. I see no need for any commit.

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    Re: run commit

    Post by ADI on Thu May 06, 2010 1:01 am

    i actually love run commit, when ppl run commit its easier to score.
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    K-ZOOBARBELL
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    Re: run commit

    Post by K-ZOOBARBELL on Thu May 06, 2010 2:40 pm

    Yea i'm guessin it will be in 11.I don't use it myself but i could see if someone runs speed option or midline (and stands their guards and tackles up) i could see where it could be useful.At least you get them to bounce it to the outside instead of hitting b gap everytime.
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    the512kid
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    Re: run commit

    Post by the512kid on Thu May 06, 2010 3:13 pm

    If it wasn't SOOO effective then I would be ok with it. But it's ridiculous.
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    zephFly-ARCOG
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    Re: run commit

    Post by zephFly-ARCOG on Thu May 06, 2010 4:06 pm

    Dont know if anyone pays attention to the user points but you lose points for running up score when passing while up in the 4th. But you cant run because of run commit. Its stupid.
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    kyle811
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    Re: run commit

    Post by kyle811 on Thu May 06, 2010 8:26 pm

    point on vtech. if it wouldn't so great it'd be alright, but really unrealistic and get the stupid quarters as a base out of the game and we'd be straight from there
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    Re: run commit

    Post by the512kid on Thu May 06, 2010 10:44 pm

    And I'm not even sure its the commit that makes it unrealistic. It's the part that an OG can't pancake a safety EVERY time. All I want is some kind of physics on this game. A 190 lb safety will not beat a 305 lb tackle on a run play.
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    Re: run commit

    Post by zzzhadow on Fri May 07, 2010 1:45 am

    Yea, I agree with the OG vs Safety point. But, the commit is unrealistic as well just for the simple fact that there is almost never a time in a football game where all 11 defensive players go exactly the same way to one point...Most dbs don't fly up like they do on this game. All of your linebackers won't fly up at the same time. And I believe that last point is why the commit is flawed and too effective. The fact that 6-8 bodies fly up at one exact time is just too overwhelming.
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    zephFly-ARCOG
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    Re: run commit

    Post by zephFly-ARCOG on Fri May 07, 2010 12:58 pm

    Run commit still in game but blockers are supposed to be better. From EA chat.


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    zzzhadow
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    Re: run commit

    Post by zzzhadow on Fri May 07, 2010 2:07 pm

    I may not buy it then. I don't know why they want to (F***) this game up so bad.
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    IRISH
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    Re: run commit

    Post by IRISH on Fri May 07, 2010 2:07 pm

    well see how effective that really is

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    Re: run commit

    Post by ADI on Fri May 07, 2010 4:08 pm

    LMAO oh boy it is over...

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