i would really like to know if the commit will be there or not. it gets abused so much. and runnin the triple is super against it when a guy puts an end or SS at DT. sucks. plus wouldn't the new AI blocking not pick anyone up if the commit works like this year?? i'd also like to see a feature like you couldn't put a SS at DT or anything like that. that would be SWEET
+6
zzzhadow
ADI
Ali_Quik-PRL
GOODLANDMAN
DbGt4226
kyle811
10 posters
run commit
kyle811- Rookie
- Number of posts : 23
Ea Name : John_14_6____
Ps3/Ps2/360 : PS3
Dynasty Points :
Registration date : 2010-04-09
- Post n°1
run commit
DbGt4226- Heisman
- Number of posts : 599
Age : 44
Location : ATL
Ea Name : DbGt4226
Ps3/Ps2/360 : Ps2/Ps3
Dynasty Points :
Registration date : 2008-12-20
- Post n°2
Re: run commit
I hope they have the commit like it was back on the PS2 where right when the ball is hiked U have to commit
GOODLANDMAN- Legend
- Number of posts : 811
Age : 39
Location : CHARLESTON , WV
Ea Name : IINO FLY ZONEII
Ps3/Ps2/360 : XBOX 360
Dynasty Points :
Registration date : 2009-01-15
- Post n°3
Re: run commit
it will be there!!!
Ali_Quik-PRL- All American
- Number of posts : 392
Location : Greenville, Al *334*
Ea Name : Ali_Quik-PRL
Ps3/Ps2/360 : *PS3*
Dynasty Points :
Registration date : 2010-01-12
- Post n°4
Re: run commit
yeah the commit on ps2 was tha shit
ADI- SITE RETARD
- Number of posts : 970
Dynasty Points :
Registration date : 2010-04-09
- Post n°5
Re: run commit
lol i hope they dont make it where u run a pa and u commit BOOOOOOT!!!
zzzhadow- Legend
- Number of posts : 3830
Age : 47
Location : North Carolina
Ea Name : judged_by_riva/Zzhadow
Ps3/Ps2/360 : Ps3
Dynasty Points :
Registration date : 2008-06-02
- Post n°6
Re: run commit
there should be no need for run commit or even pass commit at all. Programming at this point should be good enough for it to be automatic anyway. Madden didn't have it and it was more realistic. I see no need for any commit.
ADI- SITE RETARD
- Number of posts : 970
Dynasty Points :
Registration date : 2010-04-09
- Post n°7
Re: run commit
i actually love run commit, when ppl run commit its easier to score.
K-ZOOBARBELL- Impact Player
- Number of posts : 137
Ea Name : K-ZOOBARBELL
Ps3/Ps2/360 : PS3
Dynasty Points :
Registration date : 2010-01-23
- Post n°8
Re: run commit
Yea i'm guessin it will be in 11.I don't use it myself but i could see if someone runs speed option or midline (and stands their guards and tackles up) i could see where it could be useful.At least you get them to bounce it to the outside instead of hitting b gap everytime.
the512kid- Legend
- Number of posts : 1272
Age : 40
Ea Name : XcoflvtechX
Ps3/Ps2/360 : ps3
Dynasty Points :
Registration date : 2008-07-16
- Post n°9
Re: run commit
If it wasn't SOOO effective then I would be ok with it. But it's ridiculous.
zephFly-ARCOG- All American
- Number of posts : 355
Location : Texas
Ea Name : zephFly (Ps2) and ARCOG (360)
Ps3/Ps2/360 : PS2/360
Dynasty Points :
Registration date : 2008-07-22
- Post n°10
Re: run commit
Don’t know if anyone pays attention to the user points but you lose points for running up score when passing while up in the 4th. But you can’t run because of run commit. Its stupid.
kyle811- Rookie
- Number of posts : 23
Ea Name : John_14_6____
Ps3/Ps2/360 : PS3
Dynasty Points :
Registration date : 2010-04-09
- Post n°11
Re: run commit
point on vtech. if it wouldn't so great it'd be alright, but really unrealistic and get the stupid quarters as a base out of the game and we'd be straight from there
the512kid- Legend
- Number of posts : 1272
Age : 40
Ea Name : XcoflvtechX
Ps3/Ps2/360 : ps3
Dynasty Points :
Registration date : 2008-07-16
- Post n°12
Re: run commit
And I'm not even sure its the commit that makes it unrealistic. It's the part that an OG can't pancake a safety EVERY time. All I want is some kind of physics on this game. A 190 lb safety will not beat a 305 lb tackle on a run play.
zzzhadow- Legend
- Number of posts : 3830
Age : 47
Location : North Carolina
Ea Name : judged_by_riva/Zzhadow
Ps3/Ps2/360 : Ps3
Dynasty Points :
Registration date : 2008-06-02
- Post n°13
Re: run commit
Yea, I agree with the OG vs Safety point. But, the commit is unrealistic as well just for the simple fact that there is almost never a time in a football game where all 11 defensive players go exactly the same way to one point...Most dbs don't fly up like they do on this game. All of your linebackers won't fly up at the same time. And I believe that last point is why the commit is flawed and too effective. The fact that 6-8 bodies fly up at one exact time is just too overwhelming.
zephFly-ARCOG- All American
- Number of posts : 355
Location : Texas
Ea Name : zephFly (Ps2) and ARCOG (360)
Ps3/Ps2/360 : PS2/360
Dynasty Points :
Registration date : 2008-07-22
- Post n°14
Re: run commit
Run commit still in game but blockers are supposed to be better. From EA chat.
zzzhadow- Legend
- Number of posts : 3830
Age : 47
Location : North Carolina
Ea Name : judged_by_riva/Zzhadow
Ps3/Ps2/360 : Ps3
Dynasty Points :
Registration date : 2008-06-02
- Post n°15
Re: run commit
I may not buy it then. I don't know why they want to (F***) this game up so bad.
IRISH- Admin
- Number of posts : 3880
Age : 38
Location : South Bend, IN
Ea Name : MHunter35
Ps3/Ps2/360 : 360
Dynasty Points :
Registration date : 2008-06-02
- Post n°16
Re: run commit
well see how effective that really is
ADI- SITE RETARD
- Number of posts : 970
Dynasty Points :
Registration date : 2010-04-09
- Post n°17
Re: run commit
LMAO oh boy it is over...
|
|