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NCAA Football 2012


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zzzhadow
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    run commit

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    Post by kyle811 Wed May 05, 2010 10:05 pm

    i would really like to know if the commit will be there or not. it gets abused so much. and runnin the triple is super against it when a guy puts an end or SS at DT. sucks. plus wouldn't the new AI blocking not pick anyone up if the commit works like this year?? i'd also like to see a feature like you couldn't put a SS at DT or anything like that. that would be SWEET
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    Post by DbGt4226 Wed May 05, 2010 10:41 pm

    I hope they have the commit like it was back on the PS2 where right when the ball is hiked U have to commit
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    Post by GOODLANDMAN Thu May 06, 2010 12:26 am

    it will be there!!!
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    Post by Ali_Quik-PRL Thu May 06, 2010 12:41 am

    yeah the commit on ps2 was tha shit
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    Post by ADI Thu May 06, 2010 12:48 am

    lol i hope they dont make it where u run a pa and u commit BOOOOOOT!!!
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    Post by zzzhadow Thu May 06, 2010 12:48 am

    there should be no need for run commit or even pass commit at all. Programming at this point should be good enough for it to be automatic anyway. Madden didn't have it and it was more realistic. I see no need for any commit.
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    Post by ADI Thu May 06, 2010 1:01 am

    i actually love run commit, when ppl run commit its easier to score.
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    Post by K-ZOOBARBELL Thu May 06, 2010 2:40 pm

    Yea i'm guessin it will be in 11.I don't use it myself but i could see if someone runs speed option or midline (and stands their guards and tackles up) i could see where it could be useful.At least you get them to bounce it to the outside instead of hitting b gap everytime.
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    Post by the512kid Thu May 06, 2010 3:13 pm

    If it wasn't SOOO effective then I would be ok with it. But it's ridiculous.
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    Post by zephFly-ARCOG Thu May 06, 2010 4:06 pm

    Don’t know if anyone pays attention to the user points but you lose points for running up score when passing while up in the 4th. But you can’t run because of run commit. Its stupid.
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    Post by kyle811 Thu May 06, 2010 8:26 pm

    point on vtech. if it wouldn't so great it'd be alright, but really unrealistic and get the stupid quarters as a base out of the game and we'd be straight from there
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    Post by the512kid Thu May 06, 2010 10:44 pm

    And I'm not even sure its the commit that makes it unrealistic. It's the part that an OG can't pancake a safety EVERY time. All I want is some kind of physics on this game. A 190 lb safety will not beat a 305 lb tackle on a run play.
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    Post by zzzhadow Fri May 07, 2010 1:45 am

    Yea, I agree with the OG vs Safety point. But, the commit is unrealistic as well just for the simple fact that there is almost never a time in a football game where all 11 defensive players go exactly the same way to one point...Most dbs don't fly up like they do on this game. All of your linebackers won't fly up at the same time. And I believe that last point is why the commit is flawed and too effective. The fact that 6-8 bodies fly up at one exact time is just too overwhelming.
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    Post by zephFly-ARCOG Fri May 07, 2010 12:58 pm

    Run commit still in game but blockers are supposed to be better. From EA chat.


    run commit Rc_2_b10
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    Post by zzzhadow Fri May 07, 2010 2:07 pm

    I may not buy it then. I don't know why they want to (F***) this game up so bad.
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    Post by IRISH Fri May 07, 2010 2:07 pm

    well see how effective that really is
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    Post by ADI Fri May 07, 2010 4:08 pm

    LMAO oh boy it is over...

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