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    Avoiding EA Screwtiny

    Tr0jaN™
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    Post by Tr0jaN™ Fri May 01, 2009 1:52 am

    Consider these tips when you play a game online, and I'm sure that you will find that EA will not screw you over as often.

    1. Check you opponent's career before you play him. Look down at the Quit and Disconnect percentages and compare the sum of those two percentages to their DNF percentage. If there is a pretty big difference, then don't play the opponent, because it means that either their connection is terrible or they have been running plays/using audibles that trigger the PA/Option DC. Also check the option percentage. If it's high, proceed with caution.

    2. Start the game out by playing conservative, looking to see if your opponent is hot routing players to zones or contains, as this can easily trigger DCs from EA by simply running options/PAs.

    3. If you are winning by a comfortable margin, avoid running options/PAs while on offense. Also, avoid smart zoning and containing defenders on defense.

    4. If you notice that your opponent likes to run option, avoid containing DEs/LBs as this can cause DCs.

    5. DO NOT COMMIT ON OPTION PASSES!!!

    6. Do not run PA Power O or any form of Option Pass.

    7. If you see that the connection to your opponent is yellow or red on the matchup screen, ask them why it is that way. If they do something to make it green, go ahead and play. If they don't, avoid playing them, because a bad connection will make you more susceptible to DCs. If they nag you about not playing them, simply explain to them why you aren't playing or just block them.

    8. If you're going into a game and you see "Connection to Your Opponent Has Been Lost," on the screen prior to the coin toss, don't go back and try to start a game again with the same opponent again. If you do go into a game against the same opponent, you risk a high chance of getting a DC a some point during the game.

    9. "If your opponent runs a lot of play-action plays from under center (and the same goes for option plays). Don't call blitzing play's on defense. If you need certain guys to blitz. Call a non blitz play and hot route them to blitz. Example: Want to run thunder green? Just call cover 2 man instead, and hot route the lb's to blitz."

    I hope these help. Any Questions, feel free to ask . . .


    Last edited by Tr0jaN™ on Sat May 02, 2009 3:27 pm; edited 1 time in total
    BuNcH219
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    Post by BuNcH219 Fri May 01, 2009 2:47 am

    thats one downside about ps3, u can't see the record unless its in the lobby. play now only shows record and dnf%..... hopefully that changes with 10.
    yet again i'm talking about madden, but great post trojan.
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    Post by Tr0jaN™ Fri May 01, 2009 6:30 pm

    Yeah man, I just hope I was able to help others having this problem.
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    Post by Spoken xTx Fri May 01, 2009 6:53 pm

    That's great stuff Troj

    Hey, you should also add this, then lock the thread

    "If your opponent runs a lot of play-action plays from under center (and the same goes for option plays). Don't call blitzing play's on defense. If you need certain guys to blitz. Call a non blitz play and hot route them to blitz. Example: Want to run thunder green? Just call cover 2 man instead, and hot route the lb's to blitz."

    I have no idea why calling blitz plays when someone is running play-action causes that to happen, but I know for a fact it does.
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    Post by Guest Fri May 01, 2009 6:58 pm

    who deleted my post lol


    thats it !
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    Post by Carrie_Underwood Fri May 01, 2009 7:20 pm

    Are you sure blitzing is the problem? It seems like any defensive hot route when called right before the snap on PA or option passes is what kills me, the play I run doesn't seem to affect it.
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    Post by Spoken xTx Fri May 01, 2009 7:41 pm

    tdchrisdavis wrote:Are you sure blitzing is the problem? It seems like any defensive hot route when called right before the snap on PA or option passes is what kills me, the play I run doesn't seem to affect it.

    Yeah I am man

    You know how the screen slightly freezes just before it dc's? Well, it does the same exact thing, but if you don't have a blitz play called, it wont d/c. I never blitz anymore, so what I just mentioned above, I witness all the time now. The game slightly pausing as if it's going to d/c but then it doesn't
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    Post by Carrie_Underwood Sat May 02, 2009 12:41 am

    What even constitutes a blitz?

    If you're in dime 3-2-6 and call man cover 2, one of the LB is rushing.

    What about something like 4-3 over where one of the OLB blitzes?
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    Post by Psu22UL Sat May 02, 2009 12:46 am

    Dime 3-2-6 cover man 2 counts as a blitz? No wonder my blitz % is so high...that's what I use 90% of the time against people that aren't very good.
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    Post by Carrie_Underwood Sat May 02, 2009 1:08 am

    I'm not sure if it does or not. My blitz % is around 43 I think but I would have thought that it would be higher. Maybe a 6 man rush?
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    Post by Guest Sat May 02, 2009 2:19 pm

    pretty sure cover 2 man doesnt count as a blitz. but i could be wrong
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    Post by Tr0jaN™ Sat May 02, 2009 3:26 pm

    Cover 2 Man isn't a blitz.
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    Post by Carrie_Underwood Sat May 02, 2009 3:58 pm

    Even if a LB is rushing?
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    Post by Tr0jaN™ Sat May 02, 2009 4:01 pm

    Yeah, it's still not a blitz though.
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    Post by Psu22UL Sat May 02, 2009 6:13 pm

    Hm, thought that might've explained why my blitz % is so high..I typically don't blitz all that much yet I'm at like 50-60%.

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